Twelve different tribes of Native Americans are in the game as well, but these are not in themselves playable factions. However, players can gain access to unique units and improvements by forming an alliance with the tribes by building a trading post at their camps.
These civilizations were removed as the smaller, alliance based tribes and were replaced by the Huron , Cheyenne , and Zapotec , respectively.
The civilizations are the Indian , the Japanese , and the Chinese. It cannot be attacked or destroyed, although an Imperial Age upgrade called "Blockade" stops the player's opponents from receiving Home City shipments. Similar to a role-playing game character,  the Home City is persistent between games, meaning that upgrades gained through separate games can be applied and stay applied for as long as that particular city exists.
Multiple Home Cities can be created and maintained, although each supports only one civilization. The Home City functions differently inside a game. Instead of customizing a Home City or choosing cards, a player can ship cards chosen before the game and added to a deck. During the course of a game, players gain XP experience by completing actions such as constructing buildings, training units, killing enemies and collecting treasures. Whenever a certain amount of experience points are gained, the player can make use of a shipment from their respective Home City.
Shipments slow as the game goes on, since more XP is required with every consecutive shipment. This XP is also added directly to the home city and is collected over multiple games, allowing it to level up over time. Players can gear their cards into three different combinations: " Boom " economic combinations , " Rush " military combinations , or " Turtle " defensive combinations.
Later in the game, cards have to be manually chosen because of the limit of cards in one deck. Most cards are available to all civilizations, but some are unique to one. If the Home City being played has more than one deck, the player must select which to use when the first shipment is sent. During a game, players keep this initial deck; this feature encourages players to build decks that are customized for the map being played on, or that counter other civilizations.
The decks support twenty cards. As the Home City improves by level, you may gain an extra card slot for the decks for every 10 levels. The units of Age of Empires III are based, as in previous iterations of the game, around military classes of the historic time period.
The player controls a variety of civilian and military units, and uses them to expand and develop their civilization , as well as wage war against opponents. The base unit of a game is the settler , responsible for gathering resources and constructing buildings, in order to improve the economy of the civilization.
The number of units a player can control in a scenario is limited by a "population limit", a common real-time strategy game mechanic. Houses and town centers raise the starting limit, to a maximum of , while each unit that is produced increases the population count. Basic units such as settlers and infantry count as 1, but others, including most cavalry and mercenary infantry count as 2. More powerful units, especially artillery or mercenary cavalry, can count for a population as high as 7.
Native warriors, explorers , tamed and grazing animals, hot air balloons and warships do not count towards the population limit, but generally have a build limit, allowing the player to deploy only a certain number of those specific units at a time. Military units are used for combat against other players. Infantry are the cheapest unit type and all are land based, using weapons ranging from crossbows to early muskets to more advanced rifles. The heavier artillery classes also make use of ranged weapons, primarily cannon and mortars ; however, there is also artillery armed with grenades.
Age of Empires III: Complete Collection is a strategy game that includes elements of building and competing in battles. Though this is the third installment in the Age of Empires franchise, it enhances the graphics and changes the objectives to make the game a little more challenging.
At 15 missions long it is a decent length and once again follows the Black family that we have come to know. Seeing them in The American Revolution is actually really cool and the story is pretty deep and will keep you engaged. The story is split into two acts, Fire and Shadow and for me, Shadow was the better story. Revolutions are now an actual option! I've tried upping performance, but that doesn't help and anyway it runs very smoothly even without lowering texture quality etc.
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